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O3DE Wiki
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有关实际文档,请参阅: https://o3de.org/docs/
社区流程
O3DE 对象信息
引擎编程信息
- GPU Crash Debugging and Reporting
- CPU & GPU Debugging Tools
- CPU Profiling Tools
- GPU Profiling Tools
- GPU Memory Profiling
- Faster Shader Iteration
- Commit sign off
- PerformanceCollector API
- Allocator Tagging Guide
- What happens when entering/exiting Game mode
IDE 设置
O3DE 中的 Lua 脚本
- Hello World
- Using Tick Bus
- Using Transform Bus
- Reflecting Properties to the Editor
- Working With An External Lua Debugger
Atom 渲染器
- Attachment Images and Buffers
- Image Builder
- Scene And Render Pipeline
- Shader Management Console (SMC)
- Work With Passes In Gems
- Developer Guide: Shader Build Arguments Customization
- Developer Guide: Customize AZSLc Executable
- Collecting Graphics Performance Metrics
- Mesh Instancing: For Content Creators
- Mesh Instancing: For Shader Authors
- Mesh Instancing: For Engine Maintainers/Contributors
- Screen Capture Image Comparison Testing