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Placing the Door Entity

Placing the Door Entity

Earlier in this series of tutorials you placed a frame and posts, leaving an open doorway. Now it’s time to place a door in that doorway.

To place a door

  1. First, you create an empty entity to organize all your entry door entities. To do this, right-click in your viewport just outside one of your maze doors (but not inside of it).
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    Name the entity EntryDoor_Parent.
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  2. To add the door: In the Asset Browser, navigate to Objects\GSG\ and drag GSG_Maze_Door.fbx into the viewport.
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  3. Use the Move tool to align the door in the open doorway so that it looks like the door is closed.
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  4. To keep your entities organized, drag gsg_maze_door onto EntryDoor_Parent.

    EntryDoor_Parent now has gsg_maze_door as a child.

Next: Adding Physics and Mesh Collider Components