Running Lumberyard Setup Assistant
Running Lumberyard Setup Assistant
Note
Before you run Lumberyard Setup Assistant, verify the following:3rdParty.txt
file appears in the lumberyard_version\3rdParty
directory
engineroot.txt
appears in the lumberyard_version\dev
directory
Lumberyard Setup Assistant requires these files to properly detect third-party software and SDKs.
To use Lumberyard Setup Assistant
Open Lumberyard Setup Assistant with your preferred method:
- From the desktop, double-click the Setup Assistant icon
- Navigate to the
lumberyard_version\dev\Tools\LmbrSetup\Win
directory and double-clickSetupAssistant.exe
In the Custom Install box, click Customize.
Verify that the engine root path is correct.
On the Get started page, select what you want to do:
- Run your game project
- Run the Lumberyard Editor and tools – Use Lumberyard Editor to create a game
- Compile the game code* – Compile the game code to include any changes that you have made
- Compile the engine and asset pipeline* – Compile the engine code and asset pipeline to include any changes that you have made
- Compile the Lumberyard Editor and tools* – Compile Lumberyard tools to include any changes that you have made
- Compile for Android devices*
- Setup for Linux Dedicated Server*
Note
In Lumberyard version 1.23 and later, if you intend to create new projects, the following options must be selected:
Run your game project Run the Lumberyard Editor and tools – Use Lumberyard Editor to create a game Compile the game code* – Compile the game code to include any changes that you have made Compile the engine and asset pipeline* – Compile the engine code and asset pipeline to include any changes that you have made Compile the Lumberyard Editor and tools* – Compile Lumberyard tools to include any changes that you have made *If you select any of these options, you may need to perform additional tasks, such as installing Microsoft Visual Studio. If so, these tasks display on the Install software and Required SDKs pages. Follow the instructions in Lumberyard Setup Assistant to obtain the software and third-party SDKs that aren’t installed.
You can also create, enable, and disable these capabilities from the command line. For more information, see Using Lumberyard Setup Assistant Batch and Lmbr.exe.
Select Visual Studio 2017 or Visual Studio 2019. Note
We recommend that you select only one version of Visual Studio - the one that you will use to compile your projects. If both are enabled, you will be asked which compiler to use when you rebuild your project in Project Configurator.Note
Selecting a version of Visual Studio here will enable it as a build platform and enable a Visual Studio solution to be generated for that version. For more information about build settings specific to Visual Studio, see Waf User Options and Settings. Note
For more information about installing and configuring Visual Studio for Lumberyard, see Developer tools.Click Next.
Follow the instructions on each page.
When you have completed installing software and SDKs, the Summary page displays information about your Lumberyard environment. From the Summary page, you can launch the Lumberyard Editor by choosing Launch Editor. If you’d like to choose an existing project or create a new project, choose Configure project to launch Project Configurator. For more information about configuring your project, see Creating Lumberyard projects.