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Configuring Advanced Settings
Configuring Advanced Settings
To configure advanced settings for your selected project, click Advanced Settings in the Project Configurator.
Upon launch, the System Entity Editor detects any required system components that are missing and adds them. System Entity Editor displays a dialog that lists all of the components that it added to your project.
The System Entity Editor interface has the following tabs:
- System Entity
- Memory Settings
System Entity Editor
A single entity, shown in the following picture as SystemEntity
, makes up the core of every Lumberyard application. This entity’s components, known as
system components, power major systems within Lumberyard. Using the System Entity Editor, game developers can customize the project’s components and configuration settings.
To add a system component, click Add Component.
Memory Settings
Click the Memory Settings tab to configure and manage your project’s memory settings.