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Working with assets in Lumberyard

Working with assets in Lumberyard

Working with assets in Lumberyard

Learn how to manage, process, and package the assets for your Lumberyard game. This documentation covers the Lumberyard Asset Browser tool, the asset pipeline, managing and organizing game assets, and packaging (bundling) game assets for delivery.

In this section:

Topic AreaDescription
Asset PipelineLearn about the Lumberyard asset pipeline and asset builders. Asset builders convert your raw art, shaders, and other materials into game-ready formats that can be imported straight into the Lumberyard editor.
Asset ProcessorLearn how the Lumberyard Asset Processor tool manages and stores asset dependencies.
Custom Asset BuildersLearn how to create customer asset builders that support new or non-standard formats.
Asset BrowserLearn how the Lumberyard Asset Browser tool is used to view and interact with your game project assets.
Asset BundlerLearn how the Lumberyard Asset Bundler can be used to manage and package your game assets for delivery.
FBX SettingsLearn how to use FBX Settings to export meshes, actors, motions and PhysX meshes for Lumberyard.
Python Asset BuilderLearn how to create custom asset builders with Python.