Using Image Naming Conventions
Using Image Naming Conventions
You can use any existing or created image processing presets. To do this, append the suffix to the end of the file name before you add it to your Lumberyard directory.
Example
If you create an image that you want to use as a decal, add the _decal
suffix to the file name before the extension. For example, to convert scorchmark.tif
as a decal, rename it to scorchmark_decal.tif
. You then add it to your Lumberyard directory, so that Asset Processor automatically processes the file.
There are a number of existing presets that you can use. For a full list, see the rc.ini
file in the lumberyard_version\dev\Bin64vc141\rc
directory.
Some of the existing presets include the following:
_diff
– Albedo_spec
,_refl
– Specular textures_ddn
– Normal map texture_ddna
– Normal map texture with smoothness in alpha_bump
– Converts grayscale texture to normal map_displ
– Displacement map_decal
– Decal_detail
– Merged detail maps_cm
,_cubemap
– HDR reflection textures_cch
– Color chart_mask
– Grayscale mask_sss
,_trans
,_opac
– Opacity