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Component Reference
Component Reference
You can use the Entity Inspector to add the following components to you entities.
Note
Some components are only available through gems. For example, you must enable the
Rain gem for your project, so that the Rain component is available.
For more information, see
Add modular features and assets with Gems.
AI
Animation
Audio
- Audio Area Environment
- Audio Environment
- Audio Listener
- Audio Preload
- Audio Proxy
- Audio Rtpc
- Audio Switch
- Audio Trigger
Camera
Editor
Environment
Gameplay
Network
PhysX
The following components support the PhysX system, which is not compatible with the legacy physics system. You can’t use components interchangeably between each system.
For more information, see Simulating physics behavior with the PhysX system.
- PhysX Ball Joint component
- Cloth component
- Blast Family component
- Blast Family Mesh Data component
- PhysX Character Controller
- PhysX Collider
- PhysX Fixed Joint component
- PhysX Force Region
- PhysX Hinge Joint component
- PhysX Ragdoll
- PhysX Rigid Body
- PhysX Shape Collider
- PhysX Terrain
Physics (Legacy)
The components for the legacy physics system are not compatible with the PhysX system. For more information, see Physics in the Amazon Lumberyard Legacy Reference.
Rendering
- Area Light
- Decal
- Environment Probe
- Geom Cache
- High Quality Shadow
- Lens Flare
- Mesh
- OccluderArea
- Particle
- Point Light
- Portal
- Projector Light
- Render to Texture
- VisArea
Scripting
Shape
- Box Shape
- Capsule Shape
- Compound Shape
- Cylinder Shape
- Polygon Prism Shape
- Sphere Shape
- Spline
- Tube Shape
- White Box component
- White Box Collider component