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Tube Shape
Tube Shape
This feature is in preview release and is subject to change. |
Create tube-like volumes along a spline by using the Tube Shape component. To create a tube shape, add the Spline component to an entity to define its shape. In the Tube Shape component, define a radius to control its volume. You can specify a different tube radius at each vertex in the spline.
Note
The Tube Shape component requires the Spline component.
Topics
Example Tube Shape Component
Tube Shape Properties
The Tube Shape component has the following properties.
Name | Description |
---|---|
Visible | The component always appears in the viewport, even if the entity isn’t selected. |
Game View | Renders the shape in game mode. To enter game mode, press Ctrl + G. |
Shape Color | Specifies the color to render the shape. |
Radius | The radius of the tube. |
Variable Radius | Defines the variable radius at each point along the spline. This value is added to the radius to calculate the final radius of the tube. |
Edit | Choose Edit, and the component is locked for editing. For more information, see Editing Components in the Viewport. |
EBus Request Bus Interface
You can use the event bus (EBus) interface to communicate with other components in your game. For more information, see Working with the Event Bus (EBus) system.
Request Name | Description | Parameter | Return | Scriptable |
---|---|---|---|---|
GetRadius | Returns the radius of the tube. | Void | Float | Yes |
GetTotalRadius | Returns the total interpolated radius of the tube. This is the sum of the radius and the variable radius. | SplineAddress | Float | Yes |
GetVariableRadius | Returns the variable radius along the spline. | Int | Float | Yes |
SetRadius | Sets the radius of the tube. | Float | Void | Yes |
SetVariableRadius | Sets the variable radius of the tube at a spline point. | Int, Float | Void | Yes |
Example
The following script uses the request bus interface.
function Script:OnActivate()
TubeShapeComponentRequestsBus.Event.SetRadius(self.entityId, 5.0);
end