Step 6: Building Component Mode
Step 6: Building Component Mode
In the following procedure, you must build the editor so that you can view your changes in Lumberyard Editor.
To build Component Mode
Navigate to the
lumberyard_version\dev\Gems\LmbrCentral\Code
directory.In a text editor, open the
lmbrcentral_editor.waf_files.waf
file.Navigate to the
"Source/Rendering":
section and add the files that you created for a Component Mode.
Example"Source/Rendering/EditorPointLightComponent.h", "Source/Rendering/EditorPointLightComponent.cpp", "Source/Rendering/EditorPointLightComponentMode.h", "Source/Rendering/EditorPointLightComponentMode.cpp",
Save the file.
Navigate to the
lumberyard_version/dev
directory.In a command-line window, enter the following commands to build the editor.
lmbr_waf configure
lmbr_waf build_win_x64_vs2017_profile -p all
After your build succeeds, open Lumberyard Editor and choose or create a level.
In the viewport, create an entity, attach the Point Light component, and do one of the following:
- Double-click the entity
- In the Entity Inspector, choose Edit
Make changes to your component in the viewport. You can select the manipulator on the Point Light component to adjust the radius of the light area.
When you’ve finished, choose Done.