Setting Heightmap Properties
Setting Heightmap Properties
You can use the Terrain Editor to set various heightmap properties and parameters that affect the shape of the terrain profile.
To set heightmap properties
In Lumberyard Editor, click Game, Terrain, Edit Terrain.
In Terrain Editor, click Modify, and then click and adjust the various following properties and parameters:
Make Isle
Sinks the heightmap so that it is surrounded by ocean.
Remove Ocean
Sets the ocean level to –100000 meters.
Set Ocean Height
Sets the ocean level in meters.
Set Terrain Max Height
Sets the maximum height for the tallest mountain. (Default is 1024 meters).
Set Unit Size
Sets the meters per texel size of the heightmap.
Flatten
Flattens terrain to either a higher or lower point.
Smooth
Removes all hard edges from the heightmap.
Smooth Slope
Removes hard edges from steep areas of the heightmap.
Smooth Beaches/Coast
Removes hard edges from flat areas of the heightmap.
Normalize
Ensures the entire greyscale spectrum is used between the Max Height value and zero.
Reduce Range (Light)
Makes heightmap mountains smaller.
Reduce Range (Heavy)
Makes heightmap mountains small.
Erase Terrain
Deletes all heightmap data.
Resize Terrain
Resizes the terrain heightmap.
Invert Terrain
Inverts all grayscale data, changing black to white and vice versa.