Creating Wind Areas
Creating Wind Areas
This topic references tools and features that are legacy . If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line . To learn more about legacy features, see the Lumberyard Legacy Reference . |
Wind areas define a location within which objects experience wind. If no direction is set, wind moves omnidirectionally from the center of the wind area.
To create a wind area
In the Rollup Bar, under Objects, click Entity.
Under Browser, expand Physics and double-click WindArea.
Drag to place the entity in your level. A bounding box with direction areas appears.
Under Entity Properties, adjust values of the following parameters:
- Active – Enables or disables wind inside the area.
- AirDensity – If greater than 0, causes objects moving through the air to slow down.
- AirResistance – If greater than 0, causes lightweight objects to experience buoyancy.
- Ellipsoidal – Specifies an ellipsoidal drop off in air speed.
- FalloffInner – Sets the distance at which distance-based air speed begins to drop off.
- Speed – Sets the wind speed.
- Dir – Sets the wind direction.
- Size – Sets the size of the wind area.