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Creating Wind Areas

Creating Wind Areas


This topic references tools and features that are legacy . If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line . To learn more about legacy features, see the Lumberyard Legacy Reference .

Wind areas define a location within which objects experience wind. If no direction is set, wind moves omnidirectionally from the center of the wind area.

To create a wind area

  1. In the Rollup Bar, under Objects, click Entity.

  2. Under Browser, expand Physics and double-click WindArea.

  3. Drag to place the entity in your level. A bounding box with direction areas appears.

  4. Under Entity Properties, adjust values of the following parameters:

    • Active – Enables or disables wind inside the area.
    • AirDensity – If greater than 0, causes objects moving through the air to slow down.
    • AirResistance – If greater than 0, causes lightweight objects to experience buoyancy.
    • Ellipsoidal – Specifies an ellipsoidal drop off in air speed.
    • FalloffInner – Sets the distance at which distance-based air speed begins to drop off.
    • Speed – Sets the wind speed.
    • Dir – Sets the wind direction.
    • Size – Sets the size of the wind area.