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Adding 3D Cloud Shadows

Adding 3D Cloud Shadows


This topic references tools and features that are legacy . If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line . To learn more about legacy features, see the Lumberyard Legacy Reference .

3D clouds don’t actually cast real-time shadows. Instead a moveable texture is imposed on the entire level, creating the illusion that the clouds cast shadows.

Example 3D Cloud Shadows

[Example 3D clouds with shadows in Lumberyard.]

To add 3D cloud shadows

  1. In the Rollup Bar, under Terrain, click Environment.

  2. Under CloudShadows, click Cloud shadow texture and the folder icon.

  3. In Preview, select an asset.
    [Example of an appropriate shadow asset.]

  4. Drag the shadow to the desired location in your level.

  5. Under CloudShadows, adjust the following parameters:

    • Cloud shadow speed – Sets the speed that shadows move across the terrain.
    • Cloud shadow tiling – Sets the tiling multiplier of the shadow texture.
    • Cloud shadow brightness – Sets the brightness level of the shadow.
    • Cloud shadow invert – Enables inverting of the cloud shadow texture.
      [Example CloudShadows parameters to create shadows for clouds.]