IN THIS ARTICLE
Adding Vegetation
Adding Vegetation
You can add realistic trees, bushes, grasses, and other vegetation to your Lumberyard terrain.
Topics
- Vegetation Best Practices
- Vegetation Recommendations
- Vegetation Texture Mapping
- Adding Trees and Bushes
- Adding Grass
- Adding Vegetation Bending Effects
- Vegetation Parameters
- Vegetation Debugging
- Using SpeedTree 8 for Lumberyard
Vegetation Best Practices
Keep in mind the following best practices, recommendations, and guidelines when you add vegetation to your terrain level.
- Manually place vegetation to get the most control and best results.
- To save memory, place grass manually.
- Keep the polygon count for grass blades as low as possible.
- Do not exceed a diameter of 8 meters for grass patches. This size provides a balance between performance and coverage.
- Grasses and small plants do not require specular or opacity texture maps. For more information, see Working with Textures.
- Set the Opacity texture at a much lower resolution than the other maps.
- Use a Glossiness value of 8 or above for realistic results.
- Use the automerged method to apply wind bending effects to grass.
- Use a maximum of 72 bones per tree for touch bending.
Vegetation Recommendations
The following settings are recommended when creating vegetation in your DCC tool.
Vegetation | Polygon Range | Texture Size | Proxies | Material IDs |
---|---|---|---|---|
Grass | 0-300 | 512x512 | Bending | Grass, grass proxy |
Bushes | 300-600 | 1024x1024 | Bending, collision | Leaf, leaf proxy |
Small Trees | 600-1000 | (2) 1024x1024 | Bending, collision ** | Trunk, leaf, leaf proxy |
Large Trees | (2) 1024x1024 | Bending, collision *** | Trunk, leaf, leaf proxy, trunk proxy |
** Smaller breakable tree trunks are physicalized.
*** Larger non-breakable tree trunks are not physicalized.