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Collision Attribute

Collision Attribute

In the Collision attribute, specify how to control the particle’s physical setup.

[Collision attributes in the Particle Editor.]

CPU Collision Attribute Parameters

NameDescription
Physics TypeSpecifies how the particle interacts physically. [See the AWS documentation website for more details]
Collide TerrainIncludes terrain in particle collisions. Default value: false
Collide Static ObjectsIncludes non-terrain, static objects in particle collisions. This is expensive. Default value: false
Collide Dynamic ObjectsIncludes non-terrain, dynamic objects in particle collisions. This is expensive. Default value: false
On CollideUpon impact with the static environment, the particle dies. [See the AWS documentation website for more details] Default value: Die
Max Collision EventsLimits the number of collisions that the particle can have in its physics simulation. This affects only particles that have Physics Type set to Rigid Body. Valid values: 0 to 255Default value: 0
BouncinessControls the elasticity for collision response. This affects only particles that have Physics Type set to Simple Collision. You can override this feature by setting Surface Type. You can also use a special value of –1 to have the particle die on first collision. Valid values: anyDefault value: 0
Collision FractionDetermines the fraction of emitted particles that perform collisions. Valid values: 0 to 1Default value: 1
Collision Cutoff DistanceSpecifies the maximum distance from the camera at which collisions are performed. A value of 0 means infinite. Valid values: 0+Default value: 0
Surface TypeSelects from a variety of surface material types for the collision behavior. If set, Surface Type overrides Bounciness and Dynamic Friction. Default value: none
Dynamic FrictionThe coefficient of dynamic friction. If set, Surface Type overrides Dynamic Friction. This affects only particles that have Physics Type set to Simple Collision. Valid values: 0+Default value: 1
ThicknessControls the fraction of the particle’s visible radius to use for the physical radius. This affects particles that have Physics Type set to Simple Physics and geometry particles that have Physics Type set to Simple Collision. Valid values: 0+Default value: 1
DensityControls the particle density in kg/m^3. An example of a physically correct value is Water = 1000. This affects only particles that have Physics Type set to Simple Physics or Rigid Body. Valid values: 0+Default value: 1000

[Collision attributes for GPU in the Particle Editor.]

GPU Collision Attribute Parameters

NameDescription
Depth CollisionSpecifies how the particle interacts physically. [See the AWS documentation website for more details]
Cubemap Far PlaneSets the far plane distance for cubemap depth buffer generation. Default value: 20
Die on CollideUpon impact with the static environment, the particle dies. [See the AWS documentation website for more details] Default value: Die
BouncinessControls the elasticity for collision response. This affects only particles that have Physics Type set to Simple Collision. You can override this feature by setting Surface Type. You can also use a special value of –1 to have the particle die on first collision.Valid values: anyDefault value: 0
ThicknessControls the fraction of the particle’s visible radius to use for the physical radius. This affects particles that have Physics Type set to Simple Physics.Valid values: 0+Default value: 1