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Lighting Attribute

Lighting Attribute

In the Lighting attribute, specify how to control the particle lighting.

[Lighting attributes in the Particle Editor.]

Lighting Attribute Parameters

NameDescription
Light Source(CPU only) Causes each particle to create a deferred light, where color is equal to the Color value. [See the AWS documentation website for more details] Valid values: 0+Default value: false, 0, 0
Diffuse LightingMultiplies the particle color for dynamic (diffuse) lighting. Valid values: 0+Default value: 1
Diffuse BacklightingSpecifies the fraction of diffuse lighting that is applied to unlit particle directions.Valid values: 0 (standard diffuse and normals facing the light are lit the most) to 1 (omnidirectional diffuse and light affects all normals equally).Default value: 0
Emissive LightingMultiplies the particle color for constantly emitting light. You can add a value to make a particle appear as if it’s glowing. Valid values: 0+Default value: 0
Environment Probe Lighting(CPU only) Controls the amount of diffuse lighting that is contributed from environment probes.Valid values: 0 to 1Default value: 0
Receive Shadows(CPU only) Allows shadows to cast on the particles. Default value: false
Cast Shadows(GPU and geometry particles only) Allows particles to cast shadows. Default value: false
Not Affected by Fog(CPU only) Causes particles to ignore scene fog. Default value: false

Note
When there is a single light source, some or all particles can appear unlit (black). To address this:
Add an environment probe to the scene to create indirect lighting. For more information, see the Environment Probe component. Specify a value for the Environment Probe Lighting parameter to enable environment probe lighting on the particle system. For example, a value of 0.5 applies light from the environment probe at half intensity.