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Visibility Attribute

Visibility Attribute

In the Visibility attribute, specify how to control the particle’s visibility.

[Visibility attributes in the Particle Editor.]

Visibility Attribute Parameters

NameDescription
Camera Non Facing FadeWhen enabled, this parameter adjusts the transparency of each particle based on its angle relative to the camera. You can specify this parameter to fade out particles at sharp angles, which hides the appearance of thin polygons. You can adjust the level of fade according to the angle with the Fade Curve tool. Default value: false
View Distance AdjustMultiplies the automatically computed fade-out camera distance. Valid values: 0+Default value: 1
Camera Min/Max DistanceDetermines the camera range that particles render in. A default value of 0 indicates an unlimited range. Valid values: 0+Default value: 0
Camera Distance OffsetOffsets the emitter away from the camera. Valid values: anyDefault value: 0
Fade Strength Min/Max Distance(GPU only) Specifies the distance from the camera at which particles fade. [See the AWS documentation website for more details] Default value: 0, 0
Sort OffsetBias the distance used for sorting. You can customize the sort order in an emitter tree. By default, subemitters render in the order they are listed in the effect. A bias of 0.01 or greater overrides that order. You can use larger biases to adjust the sorting order, with respect to other transparent objects in the level. Valid values: anyDefault value: 0
Sort Bounds ScaleSpecifies the emitter point for sorting. 1 = bounds nearest | 0 = origin | -1 = bounds farthestValid values: anyDefault value: 0
Draw NearRenders particles in a near first-person space (with weapons). Default value: false
Draw on TopRenders particles on top of everything (no depth test). Default value: false
Visible IndoorsFor use in vis areas. [See the AWS documentation website for more details] Default value: Both
Visible UnderwaterFor use with ocean and water volumes. [See the AWS documentation website for more details] Default value: Both