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Box Emitter \(CPU and GPU\)

Box Emitter \(CPU and GPU\)

The Box emitter enables spawning of particles along the shapes axial coordinate system. This allows you to create complex planar and rectangular effects.

The following is an example of the Box emitter in the Preview viewport.

The following are parameters for the Box emitter.

Box Emitter Parameters

ParameterDescription
Emitter Size XYZSets the size of the box emitter in meters. Valid values: 0+ \(radius\)Default value: 5
Confine XYZConfines the particles to render within the box size on each axis. Default value: false
Spawn Pos XYZXYZ values define the spawning position away from the emitter in emitter space. You can set a Random value and Strength over Emitter Lifetime curve. Valid values: any Default value: 0, 0, 0
Spawn Pos XYZ RandomFor additional random layering, XYZ values define the range of random spawning in both directions, away from the spawn position. You can set a Random value and Strength over Emitter Lifetime curve. Valid values: anyDefault value: 0, 0, 0
Velocity XYZXYZ values define the velocity applied to particles in world space. The velocity direction also sets the axis in which velocity spread occurs around. You can set a Random value and Strength over Emitter Lifetime curve. Valid values: anyDefault values: 0, 0, 0
Velocity XYZ RandomFor additional random layering, XYZ values define the random velocity applied to particles in world space. You can set a Random value and Strength over Emitter Lifetime curve. Valid values: anyDefault value: 0, 0, 0