Fur Shader
Fur Shader
Lumberyard’s Fur shader renders fur in real time. You can apply this shader to any mesh and adjust its properties to customize the fur’s appearance and behavior.
Topics
- Fur Combing
- Fur Features
- Material Settings
- Fur Console Variables
- Maya – Fur Previsualization
- 3DSMax – Fur Previsualization
To use the fur shader, create a new material and, from the Shader drop-down, select Fur. Apply this new material to your mesh object.
You set a Fur Heightmap to define where fur appears, how it clumps together, and to provide non-uniformity of strands across a mesh. A fur heightmap is a grayscale texture, as shown in the following image.
Brighter values at a UV result in longer fur at that point. Under Shader Params, adjust Fur Length (cm) to modify the length of the fur. The following image shows objects with different fur lengths.