| r_Fur | \[0,2\] | Specifies how fur draws:
\[See the AWS documentation website for more details\] |
| r_FurDebug | \[0,8\] | Toggles various visual debug information for fur rendering:
\[See the AWS documentation website for more details\] |
| r_FurDebugOneShell | [0, ∞ ) | If the specified shell number exists, draws only that shell, for additional debugging of fur rendering. |
| r_FurFinPass | \[0,1\] | Toggles the drawing of an opaque alpha tested silhouette fin pass for fur rendering. |
| r_FurFinShadowPass | \[0,1\] | Toggles the drawing of alpha tested silhouette fins in shadow passes. |
| r_FurMaxViewDist | [0.0, ∞ ) | Specifies the maximum distance for fur shells to be drawn. |
| r_FurMovementBendingBias | \[0\.0, 1\.0\] | Specifies motion bending bias for fur. A value closer to 0 causes fur motion bending to be more pronounced. |
| r_FurShellPassCount | [0, ∞ ) | Maximum number of fur shell passes to draw for each object. |
| r_FurShowBending | \[0, 1\] | When enabled, draws debug lines visualizing the normals and fur combing vectors on a mesh. |