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Water Shader
Water Shader
The Water shader is a dedicated shader used to render the ocean exclusively, and imparts various reflection, ripple, and foam effects. For lakes, rivers, and other bodies of water, use the VolumeObject Shader instead.
Shader Parameters
Crest Foam Amount
Sets amount of foam that appears at the crest of a wave. Use for FFT-displaced ocean only on the Very High Spec setting. Foam shader generation parameter must be enabled first.
Default value: 1
Detail Normals scale
Sets normal scale.
Default value: 0.5
Detail Tiling
Sets waves detail bump tiling.
Default value: 2.5
Fake camera speed
Causes the surface of the water to scroll in world-space. This parameter gives the impression that a stationary object in the ocean is actually moving through the ocean. Fake camera movement shader generation parameter must be enabled first.
Default value: 0
Foam Amount
Multiplier for foam. Foam shader generation parameter must be enabled first.
Default value: 1
Foam soft intersection
Very similar to soft intersection, but blends foam on intersection regions. Foam shader generation parameter must be enabled first.
Default value: 0.75
Foam tiling
Sets tiling amount for foam. Foam shader generation parameter must be enabled first.
Default value: 12
Fresnel gloss
The gloss of the Fresnel effect.
Default value: 0.9
Gradient scale
Applies a more choppy look to waves.
Default value: 0.1
Height scale
Sets scale for height map, which is used for parallax mapping approximation.
Default value: 0.2
Normals scale
Sets overall scale for normals.
Default value: 1.25
Rain ripples tiling
Sets tiling for rain ripples.
Default value: 1
Reflection bump scale
Reflection map bump scale.
Default value: 0.1
Reflection scale
Sets real-time reflection map multiplier or cube map multiplier for water volumes.
Default value: 1
Ripples normals scale
Sets dynamic ripples normals scale.
Default value: 1
Soft intersection factor
Sets water soft intersection with geometry.
Default value: 1
SSS scale
Sets SSS scale.
Default value: 2
Tiling
Sets waves bump tiling.
Default value: 10
Watervol flow speed
Default value:
Sets the flow speed for the water volume flow map. Water Volume flow shader generation parameter must be enabled first.
Default value: 10
Shader Generation Parameters
Water Volume flow
Enables water flow along UVs.
Water Volume
Disable this parameter to use the Water shader.
Sunshine
Enables sunshine effects on the ocean surface.
Fake camera movement
Enables fake camera movement for scenes in the ocean.
No refraction bump
Disables refraction bump.
Foam
Enables foam on the ocean surface.