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Waterfall Shader

Waterfall Shader

The Waterfall shader is used for waterfalls exclusively, and provides layering, tiling, and motion effects.

Shader Parameters

Alpha blend multiplier
Applies a multiplier amount for alpha blending.
Default value: 1

Foam deform
Deforms the foam texture with a multiplier, based on the bump map texture. Foam shader generation parameter must be enabled first.
Default value: 0.025

Foam multiplier
Applies a multiplier amount for foam texture. Foam shader generation parameter must be enabled first.
Default value: 1

Fresnel bias
The Fresnel bias.
Default value: 0.25

Layer0 bump scale
Scales the bump map texture for the first layer.
Default value: 2

Layer0 speed
Controls the texture rolling speed for the first layer.
Default value: 1

Layer0 tiling
Sets the texture tiling amount for the first layer.
Default value: 1

Layer1 bump scale
Scales the bump map texture for the second layer.
Default value: 1

Layer1 speed
Controls the texture rolling speed for the second layer.
Default value: 2

Layer1 tiling
Sets the texture tiling amount for the second layer.
Default value: 2

Reflect amount
Controls the reflection amount, which comes from the environment map. Environment map shader generation parameter must be enabled first.
Default value:

Refraction bump scale
Scale the refraction effect inherited by the bump map texture.
Default value: 0.01

Sun multiplier
Applies a multiplier amount for sun shading. Sun shading shader generation parameter must be enabled first.
Default value: 1

Shader Generation Parameters

Environment map
Enables the use of an environment map as a separate texture.

Sun shading
Enables sunlight shading effects.

Foam
Enables foam rendering. Uses diffuse texture.