IN THIS ARTICLE
Order-Independent Transparency
Order-Independent Transparency
Order-independent transparency \(OIT\) corrects the display of transparent objects that are drawn out of order.

OIT is useful when creating the following:
- Concave geometry – When you create concave geometry, such as a glass, wine glass, or glass sculpture, some triangles may cover the same pixels and are drawn on top of each other. OIT solves the out-of-order issues that appear from certain angles.
- Intersecting geometry – When you create intersecting geometry, such as hair planes, some triangles may intersect in separate draws. OIT properly orders the triangles for each pixel.
- Transparent objects inside transparent objects – This includes liquids inside of glasses, holograms, or x-ray style effects.
To further demonstrate, see the following images.
| OIT is not needed in the following example. Drawing object 1, then object 2, and finally object 3 works. | OIT is needed in the following example. Drawing object 1 and then object 2 will not work because certain pixels from object 1 must be in front of pixels from object 2 \(and vice versa\). | OIT is needed in the following example. Object 2 is long and its center point is in front of object 1, but it must draw behind object 1. | OIT is needed in the following example. Certain parts of object 1 draw behind other parts of the object, and you cannot control which draws first. |
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Configuring Order-Independent Transparency for Lumberyard
You can configure OIT with the console or create a level configuration file with this setting.
Specify the value for r_AlphaBlendLayerCount to the number of transparency layers that OIT can solve. A value of 1 is sufficient to solve most out-of-order transparency issues.
Valid values: 0 – 4
0 = Disables OIT
- Specify the value for the
r_AlphaBlendLayerCountconsole variable - Specify the value for the
level.cfgfile in thelumberyard_version\dev\project_name\Levels\level_namedirectory.
For more information, see Configuring Console Variables.
OIT requires the following:
- Hardware requirements: DirectX 12_1 feature level compatible graphics card \(NVIDIA Maxwell & Pascal, 4th generation Intel core processors\).
- Software requirements: DirectX 11.3 and 12 runtime on Windows 10 compiled with Windows 10 SDK.
To set the Windows 10 SDK for Lumberyard
With a text editor, open the
user_settings.optionsfile in thelumberyard_version\dev\_WAF_directory.Under the
[Windows Options]section, setwin_vs2017_winkitto your version of the Windows 10 SDK \(for example, *10\.1\.17134\.12*\).Build your game project. For more information, see Building Lumberyard projects.



