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Set Material
Set Material
Sets an entity’s material. If the material is Invalid
, this node removes the entity’s material override. The entity uses its default material, if it has one.
Contents
Inputs
Pin | Type | Description |
---|---|---|
In | Event | Triggers the node. |
Source | EntityID | References a specific entity from which events are generated. By default, it references Self, the entity to which the Script Canvas component attaches the current script. You can also select another entity. For more information, see Setting Entity Targets. |
Material | Material | The new material. |
Outputs
Pin | Type | Description |
---|---|---|
Out | Event | Sends when the node is finished. |