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Finding the Texture Name

Finding the Texture Name


This topic references tools and features that are legacy . If you want to use legacy tools in Lumberyard Editor, disable the CryEntity Removal gem using the Project Configurator or the command line . To learn more about legacy features, see the Lumberyard Legacy Reference .

You can specify texture names for nodes in the Script Canvas editor. The texture name is generally the path that starts at the top asset directory.

To find the texture name

  1. In Lumberyard Editor, choose Tools, Asset Browser.

  2. From the Asset Browser, navigate to the texture file.

  3. Right-click the texture file and choose Copy Path to Clipboard. This copies the path to the file.

  4. Delete parts of the path to get the texture name.

Examples

Asset LocationCopied PathPath to DeleteTexture Name to Reference
Projectlumberyard_version\dev\SamplesProject\textures\defaults\white.tiflumberyard_version\dev\SamplesProject\textures\defaults\white.tif
Gemlumberyard_version\dev\Gems\Rain\Assets\Textures\Rain\rainfall.tiflumberyard_version\dev\Gems\Rain\Assets\Textures\Rain\rainfall.tif
Editorlumberyard_version\dev\Editor\Plugins\ParticleEditorPlugin\defaults\feather01.tiflumberyard_version\dev\Editor\Plugins\ParticleEditorPlugin\defaults\feather01.tif
Enginelumberyard_version\dev\Engine\textures\skys\night\half_moon.tiflumberyard_version\dev\Engine\textures\skys\night\half_moon.tif