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UIDraggableComponent
UIDraggableComponent
You can use a draggable component to make an element draggable for drag-and-drop behavior.
UiDraggableBus
Services messages for the UiDraggableComponent
.
GetCanDropOnAnyCanvas
Gets the flag that indicates whether this draggable can be dropped on this canvas or any loaded canvas.
Syntax
bool GetCanDropOnAnyCanvas()
GetDragState
Returns the current drag state of the draggable component.
Syntax
eUiDragState GetDragState()
Following are possible values for eUiDragState
.
enum eUiDragState
{
eUiDragState_Normal,
eUiDragState_Valid,
eUiDragState_Invalid
};
GetOriginalFromProxy
Gets the original draggable component from a draggable component that is acting as a proxy.
Syntax
AZ::EntityId GetOriginalFromProxy()
IsProxy
Checks whether a draggable component is acting as a proxy for another draggable component.
Syntax
bool IsProxy()
ProxyDragEnd
Concludes the drag of a proxy. Call ProxyDragEnd
at the end of a drag if SetAsProxy
was used for the drag. Call ProxyDragEnd
from the OnDragEnd
handler of the proxy element. This results in a call to OnDragEnd
for the original draggable component.
Syntax
void ProxyDragEnd(AZ::Vector2 point)
RedoDrag
Causes the draggable component to redetect the drop targets that are underneath the pointer and resend OnDropHoverStart
or OnDropHoverEnd
messages if needed. You can call RedoDrag
from a script after the script has caused drop targets to change positions. This function is most useful for keyboard or gamepad navigation.
Syntax
void RedoDrag(AZ::Vector2 point)
SetAsProxy
Sets a draggable component to act as a proxy for another draggable component and starts dragging the draggable component at the specified point. A proxy is useful if you want the visible element being dragged to be on a canvas other than the one on which the original draggable component is selected. It is also useful if you want to avoid moving the original draggable component.
Syntax
void SetAsProxy(AZ::EntityId originalDraggableId, AZ::Vector2 point)
SetCanDropOnAnyCanvas
Sets the flag that indicates whether a draggable can be dropped on this canvas or any loaded canvas.
Syntax
void SetCanDropOnAnyCanvas(bool anyCanvas)
SetDragState
Sets the current drag state of the draggable component.
Syntax
void SetDragState(eUiDragState dragState)
For possible values for eUiDragState
, see
GetDragState.
UiDraggableNotificationBus
Services notifications for the UiDraggableComponent
.
OnDrag
Occurs each time the drag position changes during dragging. OnDrag
events happen only between OnDragStart
and OnDragEnd
events.
Syntax
void OnDrag(AZ::Vector2 position)
OnDragEnd
Occurs at the end of dragging when the release input event occurs. The OnDragEnd
notification is sent before the OnDrop
drop target notification.
Syntax
void OnDragEnd(AZ::Vector2 position)
OnDragStart
Occurs when dragging is detected on the draggable component. For mouse or touch input, this occurs when movement has been detected after the press or touch.
Syntax
void OnDragStart(AZ::Vector2 position)