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Using EBus Request Bus Interface for Virtual Reality

Using EBus Request Bus Interface for Virtual Reality

Use the following request function with the StereoRendererBus event bus (EBus) interface to communicate with other components of your game.

For more information about using the EBus interface, see Working with the Event Bus (EBus) system.

IsRenderingToHMD

Returns true if the renderer is rendering to the HMD.

Parameters
None

Response
True or False

Scriptable
Yes