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Using EBus Request Bus Interface for Virtual Reality
Using EBus Request Bus Interface for Virtual Reality
Use the following request function with the StereoRendererBus event bus (EBus) interface to communicate with other components of your game.
For more information about using the EBus interface, see Working with the Event Bus (EBus) system.
IsRenderingToHMD
Returns true if the renderer is rendering to the HMD.
Parameters
None
ResponseTrue
or False
Scriptable
Yes