Creating a Project for Your macOS Games
Creating a Project for Your macOS Games
| This feature is in preview release and is subject to change. |
The topics in Create macOS projects in Lumberyard demonstrate how to use the Samples Project that is included with Lumberyard to build game assets, shaders, and macOS applications. You can follow the same instructions to create a project for your own macOS game.
Note
Ensure you have the prerequisites \(see [Create macOS projects in Lumberyard](osx-intro.md)\) and your Mac is properly set up to compile for macOS computers.
To create a project for your macOS game
On your PC, use the Project Configurator to create a new project. For information, see Creating Lumberyard projects.
Submit the new project into your revision control system and then check out the project onto your Mac.
Edit the
user_settings.optionsfile \(located in the `lumberyard_version\dev\_WAF_` directory\) to setenabled_game_projectsto the name of the project you created:[Game Projects] enabled_game_projects = MyProjectYou can simultaneously build multiple projects by separating each project name with a comma:
[Game Projects] enabled_game_projects = SamplesProject,MyProject,OtherProjectIn a command line window, configure and build your project using the instructions on the Building macOS Games and Running macOS Games pages. Note
If you enabled multiple projects, you can switch between multiple targets in your Xcode project.