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void | OnReset (IAnimNode *animNode) |
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bool | IsAnimationPlaying (const SAnimState &animState) const |
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void | AnimateTrack (class CCharacterTrack *track, SAnimContext &ec, int layer, int trackIndex) |
| Animate Character Track.
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void | ForceAnimKeyChange () |
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static constexpr int | MaxCharacterTracks = 3 |
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static constexpr int | AdditiveLayersOffset = 6 |
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float | ComputeAnimKeyNormalizedTime (const ICharacterKey &key, float ectime) const |
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The documentation for this class was generated from the following file:
- Gems/Maestro/Code/Source/Cinematics/CharacterTrackAnimator.h